

Also, armor and defuse kits are not received automatically, and can be purchased at the start of the round.

Friendly Fire and team collision are always on and cannot be turned off. Other differences include the ability to purchase two flashbangs instead of just one. All kill awards are doubled compared to the casual mode, the money cap is $16000, and all players start the pistol round with $800 instead of $1000. For each round, the losing team gets a lot less than the winning, and consecutive loses will receive gradually more. The economy of the competitive mode is different from that of the casual mode. A vote to surrender must be unanimously agreed upon, and the vote is locked until a team member abandons the match.Īdditionally, players are required to have a profile rank of at least Private Rank 2 to be eligible for competitive matchmaking. Games can also end prematurely if one team surrenders to the other. If the player has a rank then they are revealed to all players when the match has ended.

If both teams score a total of 15 points by the end of the 30th round, the match will end in a tie. After the first 15 rounds, the game reaches halftime and the two teams will switch sides. The first team to score 16 points wins the game. It is not possible to switch sides during the game except at the halftime. The roundtime is 1 minute 55 seconds and the bomb timer is 40 seconds. Unlike casual mode, competitive mode always pits two teams of 5 against each other in a 30 round match.
