

Well, finally, such an idea has come to light: coming to us from developers Upper Class Walrus is Fort Meow, a cartoon game about cats being launched towards you at speed.įort Meow has easily one of the most interesting videogame introductions of 2015. Its cutscenes are presented in cartoon form, which lends the game a wonderful, cuddly aesthetic. You play as a little girl named Nia who has been dropped off at her grandparents' house to spend some time with them, but she's stunned to realise that the door is open and nobody is there. After spending some time wandering about, she finds her grandfather's journal in the attic, which she believes will be able to shed some light on the situation. Sounds pretty serious so far, right? It's at that point that she gets attacked by a fleet of flying felines. The essential premise of Fort Meow is simple: it's a “reverse Angry Birds” where you play as the pigs, if the pigs had any sense of what it meant to make a strong structure. Cats of different abilities (for instance, some fly in at high speed, some are very heavy, some home in from the side) will fly at you from left to right, so it's up to you to build a fort out of household objects and furniture to protect yourself from the oncoming waves.

You start by placing two armchairs on either side of you as a foundation, then you fortify your stronghold with objects like mattresses, pillows, and brooms, before slowly branching off into the more ridiculous, such as gold trophies, grandfather clocks, and a yarn launcher, which stops a cat dead in their tracks if hit. This is perhaps the killer appeal of Fort Meow, as building up your fort and getting ready for a close encounter of the furred kind is hugely fun, as it allows for a lot of experimentation in the pursuit of finding the most solid fort to protect yourself from cat-astrophe. However, this game is not without strategy. For instance, you can't just stonewall yourself with large objects and wait for the storm to die down – on each level, you have a limited amount of both objects and points (each object costs points to place) meaning you have to constantly be crafty when building. This creates a greater challenge in the start of the game than the end, as by that time, you actually do have enough points to just stonewall yourself with every object in the game. Yet, the carnage on screen is too great, gleeful, and hilarious that you'll be smiling too hard to care.

The story of Fort Meow is perhaps the most engaging and endearing to have appeared in an indie title for quite some time. As we know, we play as Nia, and the house, called Hazelwood, lies empty but through our grandfather's diary, we can unravel the mysteries of the house. Gradually, we learn that the cats being launched at us at speed aren't feline – they're robots created by our scientist granddad, created to give his wife some company.Īll the chapters are released to us gradually through the game, giving us real motivation to continue – a nice touch by the developers, as it can be hard to get players to care about written materials within games.
